Progression System, Part 1
- bigmekben
- Feb 7, 2022
- 1 min read
I developed a bounty/quest system in Unity. The goal is to mimic the bounty/quest system in Destiny 2 by Bungie.
Here is a screenshot of what is working so far:

When you pick up a cube, it credits the relevant line on the UI at the upper right of the screen. When you meet the goal, it shows a checkmark and the border of the bounty sparkles like a marquee. I reasoned out the shader graph for that effect myself!
Here is the github repo for the C# scripts: bigmekben/questbountysystem: Reconstructing Destiny's bounty/quest system in Unity. (github.com)
Once I figure out how to make video demos, I will post one here.
I also plan to export Unity Packages for reusable parts of this system. I am not sure where I will house those yet.
I have more features to build for this system, so that will be in Part 2.

Nice