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Progression System, Part 1

  • bigmekben
  • Feb 7, 2022
  • 1 min read

I developed a bounty/quest system in Unity. The goal is to mimic the bounty/quest system in Destiny 2 by Bungie.


Here is a screenshot of what is working so far:





When you pick up a cube, it credits the relevant line on the UI at the upper right of the screen. When you meet the goal, it shows a checkmark and the border of the bounty sparkles like a marquee. I reasoned out the shader graph for that effect myself!



Once I figure out how to make video demos, I will post one here.


I also plan to export Unity Packages for reusable parts of this system. I am not sure where I will house those yet.


I have more features to build for this system, so that will be in Part 2.


 
 
 

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1 Comment


dthomp404
Feb 08, 2022

Nice

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